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Using AI To Finish The Boring 20% Of A Creative Project, Not The Interesting 80%

By Nigel Guy · 2 min read

Most creative projects have a shape: the interesting decisions get made early and with real attention, and then there's a long tail of necessary but mechanical work — resizing for six platforms, writing alt text, formatting captions, cleaning up file names, producing the fourth colour variant nobody will remember choosing. It's exactly the kind of work that's easiest to justify handing over entirely, and exactly the kind of work where handing it over causes the least damage if you do.

The rule: the right place for AI to take over completely is the mechanical tail of a project, not the front of it — the test is whether the task has a creative decision left in it at all, not whether it's tedious.

Sorting the 20% from the 80%

  1. List the remaining tasks on the project honestly. Most lists split cleanly once written down: a handful of tasks that still involve a real choice, and a longer tail that's execution of choices already made.
  2. For each task, ask if a decision is still being made or just applied. Choosing the hero image is a decision. Producing the same image at nine required aspect ratios is applying one. That's the actual dividing line, not how tedious the task feels.
  3. Hand the "applying" tasks over fully, and expect to hand them over fully — spot-check the output rather than treating this the way you'd treat the front-of-project decisions.
  4. Keep the "deciding" tasks, even the tedious-feeling ones. Writing thirty product descriptions where each one still requires knowing that specific product's actual differentiator is a decision task wearing a boring costume — it belongs on the other side of the line.

What to skip

Skip the reasoning "this is tedious, so it must be safe to fully automate" — tedium and lack of a real decision aren't the same thing, and some of the most decision-heavy work in a project is also the most repetitive-feeling. And skip re-reviewing every mechanical output at the same intensity you'd give a creative one — that defeats the point of sorting them in the first place.

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