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Using AI To Storyboard Before You Shoot Anything

By Nigel Guy · 2 min read

Storyboards get skipped constantly, on the reasoning that the shot list in your head is close enough and drawing it out is a step for bigger productions. Then you're on set, the light's changing, and you're making composition decisions in real time that would have taken thirty seconds to settle the night before. The boarding step isn't about the drawing — it's about finding the problems while they're still free to fix.

The rule: a storyboard's job is to surface problems before they cost you anything — a generated board that does this in minutes instead of hours is worth using precisely because it removes the excuse to skip the step, not because the images themselves are the deliverable.

The mechanism

  1. Describe each shot as a sentence before generating anything — subject, framing, what happens in it. If you can't write the sentence, that's a shot that isn't planned yet, tool or no tool.
  2. Generate a rough frame per shot, not a polished one. The point is sequence and composition, not final image quality — treat these as disposable working sketches.
  3. Lay the sequence out in order and look for the actual failure modes: does the eye know where to go next, does a cut make sense next to its neighbour, is there a shot doing the same job as the one before it.
  4. Cut or merge shots that don't earn their place before you shoot, not after, while it still costs nothing.
  5. Check it against timing, roughly — if a sequence of boards implies more shots than your shoot day or your runtime can actually hold, that's the moment to trim, not the edit.

What to skip

Skip trying to get the generated frames to match your final look and lighting — that's a different job with a different tool, and chasing it here wastes time on a deliverable nobody needs yet. And skip boarding every single shot for something genuinely simple and short — match the level of boarding to how much could actually go wrong on the day.

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