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Building A Skill Around The Task You Dread Most, Not The One That's Easiest

By Nigel Guy · 2 min read

The first skill most people build is the easy one — the task that was already simple, that they could have scripted in ten minutes, that just happened to be top of mind. It ships fast, it feels like progress, and it saves almost no time at all, because the task it replaced was never the bottleneck.

The rule: build your first skill around the task you actively put off — if building it feels uncomfortable because the task is messy or high-stakes, that discomfort is the signal you're pointed at the right target, not a reason to pick something easier.

The mechanism: the Dread Inventory

  1. List the tasks you avoid, delay, or do reluctantly. Not the ones you haven't gotten to — the ones you actively route around, or do ten minutes before they're due because thinking about them earlier is unpleasant.
  2. For each one, ask why it's dreaded. Usually it's one of a few things: it's tedious but has to be done carefully, it requires context you have to reconstruct each time, or it's emotionally uncomfortable (a hard email, a difficult review) rather than technically hard.
  3. Sort by whether a skill actually helps with that reason. A skill is very good at "tedious but requires careful, repeatable steps." It's less good, on its own, at "emotionally uncomfortable" — though it can still help by doing the mechanical parts, leaving you to do only the part that actually needs a person.
  4. Pick the one where a skill removes the dread, not just the labour. The test isn't "does this save time" — plenty of easy tasks save time too. The test is "does this remove the reason I was avoiding it."
  5. Build it narrow, aimed at that one dreaded task, not a general version of the category. A skill built to solve your actual avoided task is more useful than a broader one built to look more impressive.

What to skip

Skip starting with the task that's easiest to demo — an easy demo proves the tooling works, not that the skill was worth building. Skip building a skill for a dreaded task before you've worked out why it's dreaded; a skill aimed at the wrong reason (automating the mechanical steps of a task that was actually dreaded because of a hard judgement call) will get built, get used once, and then get quietly avoided again for a new reason.

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